Computer Graphics / Java + OpenGL
Self Havoc-II
3D third-person game using Java and OpenGL with fog, height-map terrain, collision detection, shaders, and phong lighting.
Overview
Taking the Self Havoc series into Java and OpenGL: a third-person 3D game with terrain, atmospheric effects, and a programmable rendering pipeline.
Features
- Height-map terrain and collision detection
- Shaders and Phong lighting
- Fog and atmospheric rendering
- Third-person gameplay with Java and OpenGL
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